rcemaps.comworldgen commands

terrain.noise_base_landIsland shape

Default: oct=6,freq=1,amp=4,offset=-0.4  ·  regenerates the heightmap

What it does

Think of this as the map's population layer. It doesn't set height directly it decides what each part of the map is allowed to become, the lowest spots turn into ocean or lakes, just above that you get beach, then plains, then hills, and only the best spots can grow mountains.

What you see

Raise amp and the terrain swings harder taller snow-capped interior and deeper bays while the island outline barely moves. Raise freq for a denser patchwork of lakes and hill clusters.

See it on a real map

Reference seed 12345, size 4500. “Try live” opens the generator with the value applied.

default oct=6,freq=1,amp=4,offset=-0.4
oct=6,freq=1,amp=0,offset=-0.4 — no relief flat pancake land try live →
oct=6,freq=1,amp=9,offset=-0.4 — towering peaks, same island try live →
oct=6,freq=2,amp=4,offset=-0.4 — denser relief, fuller coast try live →