terrain.fade_hillElevationHow fast hills ramp up to full strength once they start. Small = hills snap in over a thin band; big = a soft, spread-out build-up with no sharp hilly zone.
What you seeSmall values snap from smooth plains to full hills over a knife-thin band; large values give soft half-strength roughness everywhere instead.
Same zero quirk as fade_plain: 0 switches hills off entirely instead of making the change instant.
Reference seed 12345, size 4500. “Try live” opens the generator with the value applied.