terrain.center_bumpIsland shapeForces the middle of the map to be land no matter what the ocean-carving noise wants it's why the centre of Rust maps is almost always solid ground. A bigger bump also lets hills and mountains grow taller inland.
What you seeRaise it and the map fuses into one solid continent with a hillier, more mountainous interior; drop it to 0 and the middle can fragment into islands and inland water.
It isn't a literal hill in the middle — it just guarantees the middle is land. Setting border_falloff to 0 switches the bump off entirely.
Reference seed 12345, size 4500. “Try live” opens the generator with the value applied.